Privacy Policy

Bravelift Studios · Last updated: September 22, 2026

This Privacy Policy describes how Bravelift Inversiones SpA (doing business as Bravelift Studios, "we", "us", or "our"), a company based in Santiago, Chile, handles information in connection with the mobile games we publish on Google Play (each a "Game", collectively "our Games").

Our approach is simple: our Games do not require an account and we do not collect your personal information on our own servers. The limited data described below is processed by trusted third-party services that make our Games work. This policy covers all of our Games. Not every Game uses every service described here: section 5 explains what can differ from one Game to another.

1. Information We Do Not Collect

2. Information Processed by Third-Party Services

Our Games may integrate the following third-party services, which may automatically process certain data on their own infrastructure:

a) Advertising — Unity Ads (Unity Technologies)

Some of our Games offer optional rewarded advertisements (you choose to watch an ad in exchange for an in-game reward). To serve and measure these ads, Unity Ads may process: your device's advertising identifier (Google Advertising ID), IP address, approximate location derived from the IP address, device type and operating system information, and ad interaction data. If the Personalised ads switch is on (see section 4), Unity may also use this data to show you ads based on your interests; if it is off, you can still choose to watch rewarded ads, but they are not personalised. In some of our Games ads are never personalised, for every player and in every country; section 5 says which, and in those Games the switch simply decides whether you see rewarded ads at all. This processing is governed by Unity's privacy documentation:

b) Purchases — Google Play Billing (Google LLC)

In-app purchases are processed entirely by Google Play. We never receive or store your payment card details. We receive only order confirmations (product purchased and order identifier) so the Game can deliver your items. Google's processing is governed by the Google Privacy Policy.

c) Diagnostics — Unity Engine (Unity Technologies)

Our Games are built with the Unity engine, which may collect basic device information and crash/ performance diagnostics to keep them stable. See the Unity privacy links above.

d) Analytics and stability — Firebase (Google LLC)

Some of our Games use Google Analytics for Firebase and Firebase Crashlytics to understand how a Game is played and to detect and fix crashes. These services may process: a pseudonymous app instance identifier generated by Firebase, your device's advertising identifier (Google Advertising ID), device model, operating system version, app version, your language, and your approximate location (country, region and city) derived from your device settings or IP address; how you arrived at the Game, such as the advertising campaign that led to the install; when you open the Game and how long you use it, the screens you view, and when the Game is updated, its data is cleared or it is uninstalled; in-game events, which depend on the Game (see section 5): for example, starting and finishing a match or a level (including the rival, your level, the result and its duration), skipping a scene, moving through the tutorial, opening the store or the gallery, earning or spending virtual currency, using the undo, rewarded ads being offered, requested, shown or failing, and purchases (the product, its price and currency) and failed purchase attempts; the settings you change in the Game, such as music volume, sound, aiming aids, picture-in-picture, undo and language; how long you view photos, videos and scenes in the gallery (in time ranges, without recording which one), and which rival's scenes you switch on or off; whether a screenshot is taken or the screen is recorded while the Game is visible, and on which screen, so we know in aggregate how often our content is captured (we are only told that it happened: the Game never receives the image or the recording); general labels such as an approximate level or currency range, whether a purchase has been made, your language, and whether music, aiming aids and help are turned on; and, when a Game crashes, the technical crash report together with the screens visited just before it.

These events are not linked to your name and not linked to any account, because our Games do not use accounts. Analytics data linked to the pseudonymous identifier is kept for up to 2 months in Google Analytics, and for up to 6 months in any copy we export for analysis to Google Cloud (BigQuery), also operated by Google, and is then deleted automatically; crash reports are kept for 90 days. This processing is governed by the Google Privacy Policy and by Firebase's privacy and security documentation.

Some Games also use Firebase Remote Config to receive settings for the Game itself, such as how often a bonus appears. It runs only if you allow Improve the game, and when it runs it sends Google a Firebase installation identifier, your IP address, and your device model and language.

Where you allow it (see Your Choices and Rights below), Google also uses your advertising identifier and these events to measure the results of our own advertising campaigns. How Google uses this data is described in How Google uses information from sites or apps that use our services.

3. How This Data Is Used

We do not sell personal information for money, and we do not use it for any purpose other than those listed above. Under some US state privacy laws, letting Unity personalise ads with your advertising identifier may count as “sharing” (or even a “sale” of) personal information for targeted advertising; you can opt out at any time by turning off Personalised ads in the Game’s Settings.

4. Your Choices and Rights

5. What Changes from One Game to Another

Everything above describes what can happen in our Games. Not every Game does all of it. These are the differences you may find; the Settings screen of the Game you are playing always shows the switches that Game actually has. If a Game adds a service, we update this policy before that version is published.

6. How to Request Data Deletion

You can request deletion of data associated with your use of our Games at any time, without deleting any account (our Games do not use accounts). Follow these steps:

  1. Email us at contact@braveliftcorp.com with the subject line "Data deletion request". Please tell us which Game you played and your device's advertising ID if you are able to provide it (Android: Settings → Privacy → Ads). We will confirm your request and, where the data is held by a third-party provider such as Unity or Google, we will forward your request to them on your behalf. We aim to respond within 30 days.
  2. Reset or delete your advertising ID on your device (Android: Settings → Privacy → Ads → "Delete advertising ID" or "Reset advertising ID"). This immediately disconnects future advertising data from your previous identifier.
  3. Uninstall the Game to permanently delete all locally stored data — your game progress, unlocked content, virtual currency balance, and settings. This deletion is immediate and irreversible, and we cannot restore it.

What is deleted: all locally stored game data (deleted immediately on uninstall), and the advertising data associated with your advertising identifier held by our third-party providers (processed upon request). Analytics and crash data are linked to an app identifier that the Game does not show, not to your advertising ID, so we cannot locate them from your advertising ID; instead they are deleted automatically after 2 months in Google Analytics, 6 months in the copy we keep in our own Google Cloud (BigQuery) project and 90 days in Crashlytics, and you can stop new collection at any time with the Improve the game switch. What is kept: records of purchases made through Google Play, which Google retains as the seller of record for tax, accounting, and legal purposes, in accordance with the Google Privacy Policy. We do not operate servers of our own.

7. Children

Each of our Games is intended for the audience indicated by its content rating on Google Play. Games rated for mature or adult audiences are not directed at children. We do not knowingly collect personal information from children; if you believe a child has provided information through one of our Games, please contact us.

8. Security

We follow industry-standard practices in the design of our Games. Your game progress is stored on your device (and in your own Google backup if you enable it), payments are handled by Google Play, and the analytics described in section 2(d) use a pseudonymous identifier instead of your name, so the exposure of your personal information is minimal by design.

9. Changes to This Policy

We may update this Privacy Policy from time to time. The current version will always be available at this URL, with the "Last updated" date shown above. Material changes will be reflected in the relevant store listings where required.

10. Contact

Bravelift Inversiones SpA (Bravelift Studios)
Santiago, Chile
Email: contact@braveliftcorp.com